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- import path from 'path';
- import SeleniumHelper from '../helpers/selenium-helper';
- const {
- clickText,
- clickXpath,
- elementIsVisible,
- findByText,
- findByXpath,
- getDriver,
- getLogs,
- loadUri,
- rightClickText,
- scope
- } = new SeleniumHelper();
- const uri = path.resolve(__dirname, '../../build/index.html');
- let driver;
- describe('Working with sprites', () => {
- beforeAll(() => {
- driver = getDriver();
- });
- afterAll(async () => {
- await driver.quit();
- });
- test('Adding a sprite through the library', async () => {
- await loadUri(uri);
- await clickText('Costumes');
- await clickXpath('//button[@aria-label="Choose a Sprite"]');
- await clickText('Apple', scope.modal); // Closes modal
- await rightClickText('Apple', scope.spriteTile); // Make sure it is there
- await clickText('Motion'); // Make sure we are back to the code tab
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Adding a sprite by surprise button', async () => {
- await loadUri(uri);
- const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
- await driver.actions().mouseMove(el)
- .perform();
- await driver.sleep(500); // Wait for thermometer menu to come up
- await clickXpath('//button[@aria-label="Surprise"]');
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Adding a sprite by paint button', async () => {
- await loadUri(uri);
- const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
- await driver.actions().mouseMove(el)
- .perform();
- await driver.sleep(500); // Wait for thermometer menu to come up
- await clickXpath('//button[@aria-label="Paint"]');
- await findByText('Convert to Bitmap'); // Make sure we are on the paint editor
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Deleting only sprite does not crash', async () => {
- await loadUri(uri);
- await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
- await rightClickText('Sprite1', scope.spriteTile);
- await clickText('delete', scope.spriteTile);
- // Confirm that the stage has been switched to
- await findByText('Stage selected: no motion blocks');
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Deleting by x button on sprite tile', async () => {
- await loadUri(uri);
- await new Promise(resolve => setTimeout(resolve, 1000)); // Wait for scroll animation
- await clickXpath('//*[@aria-label="Delete"]'); // Only visible close button is on the sprite
- // Confirm that the stage has been switched to
- await findByText('Stage selected: no motion blocks');
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Adding a sprite by uploading a png', async () => {
- await loadUri(uri);
- const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
- await driver.actions().mouseMove(el)
- .perform();
- await driver.sleep(500); // Wait for thermometer menu to come up
- const input = await findByXpath('//input[@type="file"]');
- await input.sendKeys(path.resolve(__dirname, '../fixtures/gh-3582-png.png'));
- await clickText('gh-3582-png', scope.spriteTile);
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- // This test fails because uploading an SVG as a sprite changes the scaling
- // Enable when this is fixed issues/3608
- test('Adding a sprite by uploading an svg (gh-3608)', async () => {
- await loadUri(uri);
- const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
- await driver.actions().mouseMove(el)
- .perform();
- await driver.sleep(500); // Wait for thermometer menu to come up
- const input = await findByXpath('//input[@type="file"]');
- await input.sendKeys(path.resolve(__dirname, '../fixtures/100-100.svg'));
- await clickText('100-100', scope.spriteTile); // Sprite is named for costume filename
- // Check to make sure the size is right
- await clickText('Costumes');
- await clickText('100-100', scope.costumesTab); // The name of the costume
- await clickText('100 x 100', scope.costumesTab); // The size of the costume
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Adding a sprite by uploading a gif', async () => {
- await loadUri(uri);
- const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
- await driver.actions().mouseMove(el)
- .perform();
- await driver.sleep(500); // Wait for thermometer menu to come up
- const input = await findByXpath('//input[@type="file"]');
- await input.sendKeys(path.resolve(__dirname, '../fixtures/paddleball.gif'));
- await clickText('paddleball', scope.spriteTile); // Sprite is named for costume filename
- await clickText('Costumes');
- await findByText('paddleball', scope.costumesTab);
- await findByText('paddleball2', scope.costumesTab);
- await findByText('paddleball3', scope.costumesTab);
- await findByText('paddleball4', scope.costumesTab);
- await findByText('paddleball5', scope.costumesTab);
- await findByText('paddleball6', scope.costumesTab);
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Adding a letter sprite through the Letters filter in the library', async () => {
- await loadUri(uri);
- await driver.manage()
- .window()
- .setSize(1244, 768); // Letters filter not visible at 1024 width
- await clickText('Costumes');
- await clickXpath('//button[@aria-label="Choose a Sprite"]');
- await clickText('Letters');
- await clickText('Block-B', scope.modal); // Closes modal
- await rightClickText('Block-B', scope.spriteTile); // Make sure it is there
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Use browser back button to close library', async () => {
- await driver.get('https://www.google.com');
- await loadUri(uri);
- await clickText('Costumes');
- await clickXpath('//button[@aria-label="Choose a Sprite"]');
- const abbyElement = await findByText('Abby'); // Should show editor for new costume
- await elementIsVisible(abbyElement);
- await driver.navigate().back();
- try {
- // should throw error because library is no longer visible
- await elementIsVisible(abbyElement);
- throw 'ShouldNotGetHere'; // eslint-disable-line no-throw-literal
- } catch (e) {
- expect(e.constructor.name).toEqual('StaleElementReferenceError');
- }
- const costumesElement = await findByText('Costumes'); // Should show editor for new costume
- await elementIsVisible(costumesElement);
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- test('Adding multiple sprites at the same time', async () => {
- const files = [
- path.resolve(__dirname, '../fixtures/gh-3582-png.png'),
- path.resolve(__dirname, '../fixtures/100-100.svg')
- ];
- await loadUri(uri);
- const el = await findByXpath('//button[@aria-label="Choose a Sprite"]');
- await driver.actions().mouseMove(el)
- .perform();
- await driver.sleep(500); // Wait for thermometer menu to come up
- const input = await findByXpath('//input[@type="file"]');
- await input.sendKeys(files.join('\n'));
- await findByText('gh-3582-png', scope.spriteTile);
- await findByText('100-100', scope.spriteTile);
- const logs = await getLogs();
- await expect(logs).toEqual([]);
- });
- });
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